Originally posted by warby in #announcements / Heartwood Online Discord:
Hey everyone,
We hope you all have enjoyed celebrating the first Dryad Bloom Festival with us! It's been a pleasure looking back at the memories and relationships that have been established over this past year.
With that being said, the Anniversary Event will officially be ending on Friday, September 13th @ 10AM EST (2 days from now). So hurry up and get those legacy marks while Flora is visiting Heartwood!
At this time would also like to clarify that upon conclusion of the event, all Fireworks and Blossom Branch Staves will be removed from the game. The Blossom Branch Staff was intended to be powerful temporary item that could help lower level players progress through the event while it was active.
Now that we've celebrated the past, it's time to see what the future has in store for Heartwood! Here's a sneak peak at one of the many upcoming zones included in our next map expansion.
Before I start adding and adjusting the Atlas with everything that came along with the latest update, I just wanted to toss up a quick reference for the Dryad Bloom Festival event. This is everything the community has discovered to this point. There will be a patch soon to address some of the more pressing bugs, including stat discrepancies from mobile to PC for event gear.
Big thanks to those who have helped with info gathering so far. I'll start going down the list today and get everything up to date as soon as I'm able.
See something we missed?
Please DM me via Discord (Maro) or join us for discussion on the Atlas Discord.
Originally posted by warby in #announcements / Heartwood Online Discord:
What a wild ride this past year has been. New friendships have flourished, guilds have amassed, and the competitive spirit thrives! We have seen some truly incredible players join the Heartwood Online community, and we could not be happier to have you all here! This community is truly the heart of Heartwood.
With your help, we’ve accomplished many things this year. To celebrate this monumental occasion, we invite you to celebrate the first Dryad Bloom with us.
Many eons ago a forest Dryad developed a mysterious connection with the Great Constellation. Since then, generations have celebrated this union with fireworks, flowers and well wishes. This festival only happens when the Great Constellation is in the sky, so enjoy it while it lasts!
We cannot thank you enough for being here with us while we continue to develop Heartwood. This past year has been an incredible experience for us, and we are truly excited to work alongside you all in shaping out this amazing game.
Originally posted by Davro in #patch-notes / Heartwood Online Discord:
¶ v0.4.9 - Patch Notes
Happy One Year Anniversary!
The First Annual Dryad Bloom Festival has begun! A temporary questline and items have been added to celebrate Heartwood's first year in Early Access
- Crafting experience bonus added for Magic Recipes
- Certain ranged attacks from enemies are no longer homing. Projectile speed increased to compensate
- Reduced startup time for Health Regeneration after leaving combat
- Additional materials acquired from gathering gear bonuses are now indicated by colored font
- Adjusted crafting recipe for the following items: Oppressor, Pillar of Balance, Bone Splinter, Bone Blade, Elder's Crown
- New visual effect for moving items in inventory UI
- New visual effect for representing damage taken on enemy NPC health bars
- Updated font color for Critical Strike, Modified Damage, Enemy Damage
- Bonus damage modified by abilities like Freeze or Invisible are now represented by a new font color
- Updated player HP bar layering so that they are always visible among groups of monster health bars
- Updated party experience formula to reduce penalties based on level differences between party members
- Added a cooldown for changing servers that is incurred after consecutive server changes within a duration
- Reworked attack speed (Players will notice a slight baseline improvement from the previous version)
- Added functionality for placing useable items on the ground
- Updated enemy logic to reduce "stacking" of sprites
- Updated quest UI to include accept and complete function
- Added functionality for kill tracking
- Added new functionality for NPC dialogue
- Added tags for Developer/Moderator in chat UI
- Player name/guild/title sizes have been slightly reduced
- Added new block SFX for when damage is fully mitigated by shield block
- Added new running SFX for mounts
- Added new mount summon SFX for Stonejaw and Turtle mounts
- Added new SFX for Stonejaw/Turtle enemies
- Updated SFX for Freeze spell cast
- Updated SFX for player death
- Converted numerous SFX from stereo to mono for better spatial positioning
- Fixed a bug with boss aggro that was causing summoned enemies to only attack the summoner
- Fixed a bug that would cause enemies to hold aggro even when changing rooms
- Fixed a bug that would sometimes cause monsters to chase invisible players
- Fixed a bug that would sometimes cause recently tagged monsters to reset to their starting position, then become aggressive again
- Fixed a bug that caused enemy health bars to show as grey/tagged for party members
- Fixed a bug that would prevent the lowest level party member from receiving experience for enemies that are 4 & 5 levels lower than them
- Fixed a bug that would cause monster experience to be based on the level of the party member who delivered the killing blow
- Fixed an issue with the scrollbar on crafting UIs
- Fixed an issue that required a restart of the game after disconnecting from inactivity
- Fixed an issue that was causing falling leaf animations from trees to show on the wrong sprite layer
- Fixed an issue that was causing rock breaking effects from ore nodes to show on the wrong sprite layer
- Fixed visual bugs with Ancient Fox mount
- Updated positioning of player sprite on Fox mounts
Originally posted by warby in #announcements / Heartwood Online Discord:
Great news, a new patch is here with quality of life improvements and bug fixes!
One of the most important fixes, you can now summon Overseer and Canis. See patch notes below for more info.
Thanks for helping us depopulate the rivers in Heartwood. Take a look at the ecological damage you guys have caused in only 1 week's time!
¶ Catches
- Leaf Minnow: 887,983
- Shimmerling: 111,491
- Pebblefin: 519,235
- Sweetwater Catfish: 104,768
- Rockscale Bass: 7,243
- Thornspine: 5,515
- Bluegilled Salmon: 650,507
- Stoneglade Trout: 191,718
- Clam: 85,981
- River Koi: 5,372
Total Catches: 2,569,813
Originally posted by Davro in #patch-notes / Heartwood Online Discord:
¶ v0.4.8 - Patch Notes
Fishing and Cooking skills have been added to Leaderboards
Added trophies to fishing records
Zil NPC now sells Blood Offering and Soul Offering in exchange for Lumin Crystals
Updated cooking level requirements for Offerings:
- Deer Guardian Offering - 5
- Board Guardian Offering - 8
- Vulture Guardian Offering - 13
- Blood Offering - 18
- Soul Offering - 28
- River Guardian Offering - 40
Enemy NPCs now require taking damage from a player to be 'claimed' by them
Items on crafting UI can now be clicked to show hover text/item description
Gear set bonuses are now properly displayed in hover text
Ground Stomp stun no longer breaks when enemies take damage
Updated Black Sheep values to better match it's level (52)
Muting a player now blocks communication for both parties
Assigning item images to bank tabs has been disabled
Fixed a bug that made some cooking recipes unable to be crafted
Fixed a bug that made blocking possible even when no shield was equipped
Fixed a bug that allowed for Herbalism to benefit from gathering gear set bonuses
Fixed a bug with whisper/DM button on player inspect
Fixed a bug with hover text on Quest UI
Fixed a bug with in-game time that caused the wrong day in season to display
Fixed a bug that caused the Elder Stag to show the same blood effect as Bloodhorn
Fixed issues with vendor NPC UI icons
Various bug fixes related to fishing
Mobile
- Fixed a bug that made it so the interact button could not be repositioned
- Fixed a bug with interact button that would make it show 'pull' with the fishing icon when it shouldn't
PC
- Right click to add or remove items in trade window now functioning properly
- Increased text size for experience trackers on HUD
Originally posted by JerryPie in #announcements / Heartwood Online Discord:
Without further ado, fishing and other fun activities are now available in Heartwood! Good luck and have fun discovering new secrets.
(See patch notes below)
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Originally posted by Davro in #patch-notes / Heartwood Online Discord:
¶ v0.4.7 - Patch Notes
Fishing and Cooking have been added as two new skills!
Alongside these new skills, we have some exciting additions:
- Fishing Leaderboard
- New crafted gear
- New monster drops
- New gear with crafting bonuses
- New gear with ability perks
- New NPCs
- New Quests
- New gathering nodes
- New crafting station for Cooking
- New legacy marks
- New rare spawn
- Nearly 100 new items
- 11 new mounts
- Visual update in Oakwood, near the Keevah NPC
- New tool slots for fishing poles and fish baits
- New item type, 'Offerings'
- New system to pair with fishing and cooking, 'Shrines'
- Overseer and Canis no longer spawn on a timer
- Drop rates across the game have been adjusted slightly
- Due to the new system for summoning bosses, the drop rates for Overseer and Canis drop have also been tweaked. The amount of time it takes to summon a boss and obtain a rare drop should correlate with previous drop rates when the boss could respawn every 60 seconds
- Weapon Damage and Shield Block are now affected by item rarity
- Level modifiers corrected on some gear
- Claiming or tagging a monster now makes it so all other players see a grey health bar
- Fishing Poles have been added to Carpentry
- Crafting times reduced for certain items
- Quests now have level requirements
- Some quest rewards changed to match new requirements
- Quest experience has been significantly increased
- Rare spawn kill experience has been significantly increased
- Monster kill experience has been increased for all enemies, starting at Boars (~level 12)
- Bank and Inventory UI have received minor visual updates
- Skeletal Mages and Archers have had their health slightly reduced
- Smaller monsters have been removed from Miner's Hollow and Feasting Den
- Changed gathering animation for herbalism to kneel from swing. SFX updated to match
- New hover text has been added to player UI for displaying attribute names
- New UI icons have been introduced for new crafting skills and items
- Click and hold functionality added for talent page, shops, crafting
- Added /reply and /r as chat functions
- Added /w as a shortform command for /whisper
- Fixed an issue that would cause players to get stuck in ore nodes
- Changed 'Drop' option to 'Discard'
- Added 'Sell All' functionality for selling to merchant NPCs
- Added confirmation popup for blocking players
- Player speech bubbles have been updated to have a darker background
- Updated gold and gem formatting. Ex., 1,000,000
- Misc fixes to gear spritesheets and animations
- Various bug fixes
- 'Loadouts' are now available from the in-game shop. These will allow your character to save preset gear loadouts and swap to them at any time from the inventory
- New login methods have been added for PC and Android
- PC players can login with Steam, AppleID or a Google account
- Android users can login with Google account or AppleID
PC
- Experience numbers are now viewable on player HUD
- Right click functionality added for selling items to NPCs
- Right click functionality added for equipping and unequipping items
- Right click functionality added for adding items to trade window
¶ Class Changes:
Rogue
- Rogues no longer lose Invisible state when casting Self Heal or Evasion
- Rogues no longer lose Invisible state unless an ability hits a target
- Bonus damage from Invisible has been reduced from 150% to 100%
- Thousand Knives Attack Power modifier has been significantly increased to compensate for Invisible changes
- Increased hitbox of Thousand Knives to better match the graphic
- Fixed a bug with Shuriken Storm that would cause the SFX to play on your next swing
Mage
- Mage Freeze Magic Power modifier has been reduced
Warrior
Ground Slam stun no longer breaks after enemies take damage- Fixed a bug with Bola Throw that would cause the SFX to play on your next swing
- Fixed a bug with Ground Slam that would cause it to target cursor location
All
- Self Heal ability is now available at level 1
Originally posted by warby in #announcements / Heartwood Online Discord:
Hey everyone,
Fishing is almost here! After much teasing and discussion with the community, we figured it was time to give you all a more accurate estimate on when the next Heartwood update will be available. We are happy to announce that the fishing update should drop early next week!
While this is very exciting news, our timeframe for the release of this update will conflict with the monthly release cycle for Patreon rewards. This will mean that new Patron rewards become available with the release of the fishing update, and not on the expected date of 5/1. Please note that any subscribers who are active on 5/1 will still receive rewards when the fishing update is available.
Dig up those fishing waders and find yourself a trusty pole. Fishing is coming to Heartwood Online!
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April is here, and as always with a new month comes new Patreon rewards! Here's a look at the new hat and mount for the month of April (bat theme).
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Remember, these are available exclusively to Heartwood Patreon supporters during the month of April. Core patrons receive the hat and Ancient patrons receive both the hat and mount as an appreciation for their support. For more information, visit the Heartwood Patreon Site.
Shout out and big thanks to Ancient member OptimusCrime for modeling this month's hat and mount!
Originally posted by warby in #announcements / Heartwood Online Discord:
We've decided to drop an unscheduled partial update!
As you all know we're currently deep in development working on the Shadowfang region. Due to the scale of this expansion it needs more time in the oven. There are a lot of moving parts and new features so we have to make sure everything is in order before unleashing the wolves!
Today's Update
Originally we planned to release PvP with the Shadowfang update. But you've waited long enough to get revenge on your enemies. So today's your lucky day...
⚔️ PvP is now live at the Bawlow Arena, along with 1v1 duels! ⚔️
1v1 duels can be initiated anywhere in the world similar to the player trade function.Remember Heartwood is still in early access, so PvP is in the early stages right now. We'll be adding dozens of new abilities and a talent tree overhaul over the next few months. Expect many tweaks and changes as we monitor player battles. Become a master PvPer early so you can crush your foes in battle grounds and other PvP events when we add them in the future.
Next Update
What does this mean for the crafters and PvE players? Well we have more good news. Fishing & cooking is almost ready. The next update will include fishing and some other surprises like trophy catches! 🏆 🐟
Originally we wanted to include fishing & cooking in the Shadowfang update but we're releasing it early to make sure that content is coming out more frequently for you guys. Game development is very iterative process, plans change frequently. As much as we'd like to stick to the plan of 1 BIG update, breaking it up into a few smaller updates will add some extra spice to your play sessions. (And keep some folks from yelling "WHEN UPDATE!!"...right? 💀)
In other news we just hit 40,000 discord members! Thanks for being part of the heartwood community.
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Originally posted by Davro in #patch-notes / Heartwood Online Discord:
¶ v0.4.6 - Patch Notes
Patch 0.4.6 is introducing some exciting new mechanics that we felt could use some more explanation so players may better understand our goals with the update. To help with this, we've broken up the patch notes into a few sections.
PvP
- PvP has been enabled at the Bawlow Arena!
- A 'Duel' option has been added to the player inspect UI
New Abilities
Next up we have some new Abilities. Each spell is class specific, and will replace the base 'Self Heal' at level 10. All healing effects and buffs from these spells will be improved with player levels in an effort to keep soloing more viable throughout the leveling experience
- Stone Skin (Warrior) -- Heals you and grants an Armor bonus that lasts for 5 seconds
- Evasion (Rogue) -- Heals you and grants a Dodge bonus that lasts for 5 seconds
- Barrier (Mage & Priest) -- Heals you and grants a protective Barrier that prevents a set amount of damaged based on your level. Barrier will fade after 10 seconds even if it has not been depleted.
Shields
Outside of the Overseer's Gaze, shields are often overlooked in favor of more damage. While shields do help with survivability, we wanted players to see a more noticeable increase in defensive capabilities when opting out of damage. This update marks the start of some changes that we will be introducing to shields that should make them a more viable option for players who want to feel more durable.
- Block Chance and Block Value have been introduced for ALL shields in the game
- 'Block Chance' determines the likelihood that an incoming attack will be blocked
- 'Block Value' determines how much incoming damage is reduced by when an attack is blocked
- Bonus Armor from certain shields has been converted to 'Block Value'
Stat Adjustments
Lastly, we have some sweeping changes to the amount of stats that players gain from gear and leveling. The goal here is to introduce fast paced PvP without having to increase player damage drastically. We also wanted the current feeling of PvE to remain the way it is now. To achieve this goal, we're reducing player health gains across the board and lowering monster damage to match them. Additionally, all classes have had some stats removed from their level gains and have been given Health Regeneration in return. This is an early step towards our upcoming talent overhaul, and is also a way to reduce downtime in PvE for classes with fewer healing options.
- All Health gains have been reduced to ~1/3 of their original value. This includes Health gained per level and Health gained from all types of gear.
- To compensate for this change, all enemy damage has been reduced to 1/3 of their original values. This includes basic attacks and abilities from all monsters and bosses.
- Dodge, Armor, Cooldown Reduction, and Focus are no longer gained from level up. These attributes can still be improved through gear and the current talent system.
- All classes gain the following stats when reaching a new level:
- Health
- AP/MP based on class
- Health Regen
- Self Heal amount has been reduced to match new Health values
- Due to the sweeping changes to player stats, all talent points have been refunded for free
Class Specific Changes
Priest:
- Holy Nova healing reduced to match new Health values
- Purify healing reduced to match new Health values
- Purify healing reduced by 50% unless cast on allies
Misc Changes
- 'Level Up' event is now viewable by all players
- A new mount has been added to celebrate the bloodshed in Bawlow Arena
- Added a channel time for 'Teleport' that can be interrupted by damage or input from the caster
- Dispel animation now properly plays over targeted affected when removing negative or positive effects
Originally posted by JerryPie in #announcements / Heartwood Online Discord:
Wow...It's just over 5 months since launch and Heartwood has grown so much. It's been a blast working with such an awesome and supportive community.
The last 2 updates were holiday events. Although holiday events are fun, they don't offer the same long term benefits as permanent content. (Unless you were lucky enough to snag a Pumpkin Staff 🎃)
Now that the holidays are over we're back on the dev grind and finalizing some lasting features, or in gamer lingo... sweet, juicy, CONTENT. That said, we know you've been eagerly waiting for an update and we're excited to share some info on that today.
🧱 Update 1: QoL (dropped today)
Today's update includes a lot of important core features that will help us develop future content more efficiently like housing, pets, new talents/spells, and much more...
Along with these dev team improvements, this update includes a handful of bug fixes and quality of life features. Such as:
- New Overseer mechanics to prevent boss holding 😉
- Party loot improvement
- Leaderboard fix
- Chat fix
- Many system improvements, see 📄#patch-notes for more info.
🐺 ⚔️ Update 2: Shadowfang & PvP (next update)
The one you've all been waiting for...
- Expanded map size for more adventures
- New gathering resources
- New crafting tiers
- New equipment/gear
- New free to earn mounts/cosmetics via quests and drops
- A slew of new enemies & npc's to interact with (like those elusive wolf men)
- PvP arena!
- PvP dueling. 1v1 anywhere in Heartwood
- Improved survivability and ability tweaks to balance classes and make soloing more pleasant.
- Reputation, quests, and new legacy marks!
- And other secrets... 💫
Also, a few fun stats:
- 962,647 accounts
- 5,383 jailed players (Brutus is watching) 🍅
- Total exp for all players: 169,372,719,446
The dev teams malnourishment and sleep depravation have lead to profound hallucinations in the form of new game features. 2024 is going to be a great year for Heartwood.
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Originally posted by Davro in #patch-notes / Heartwood Online Discord:
v0.4.5 - Patch Notes
- Added /age command to check character play time
- Added 'last seen' for friends and guild members
- Added a 'Logout' button to character select screen
- Logout option on Dashboard now takes players to Character Select screen
- Hat visibility setting saved on logout
- Mounted status saved on logout
- Fixed a bug that would cause players to be stuck in guilds even after leaving or being kicked
- Fixed misc bugs with Leaderboards
- Fixed a bug that would cause players to get stuck in place when dismounting by casting a spell
- Fixed a bug that would cause the chat text box to lose focus, allowing hotkeys to function while chat was active
- Updated channel names in chat channel select dropdown
- 'Group Loot' used to drop items only for the party member who delivered the killing blow to a monster. Common drops are now cycled through party members in order. Rare and uncommon items are still rolled on
- Updated Overseer to prevent griefing and holding boss
- Updated reconnect method to prevent frequent disconnects when playing with weak connection
- Fixed party loot settings UI
- Added a confirm button for requesting account deletion
For now, Heartwood returns to "normal". While players worked to finish the event quests, the developers didn't skip a beat behind the scenes and they continue to work diligently toward the growth of Heartwood. The next update shouldn't be too far out, so stay tuned!
As always, big thanks to the folks helping with data collection for this event so far. If you notice something out of place or missing, feel free to DM me via Discord (Maro) or join us on the Atlas Discord.
Here are all the Winterforge discoveries that have been added to Heartwood Atlas thus far:
Reindeer Headdress Quest
#reindeer-headdressWinterforge Reindeer Quest
#winterforge-reindeerBlessing Friends / Cursing Enemies Quest
#blessing-friends-cursing-enemiesWeary Plea Quest
#weary-pleaSlothful Request Quest
#slothful-request
NOTE: Not all event cosmetics/wardrobe items are documented here as we don't have a cosmetics section yet.
Originally posted by JerryPie in #announcements / Heartwood Online Discord:
A deep cold descends over the forests of Heartwood as citizens make last minute preparations for the Winterforge holiday season!
Winterforge is a time to forge friendships new and old! But the festivities are at risk, what could all of the commotion be about?
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Originally posted by Davro in #patch-notes / Heartwood Online Discord:
v0.4.4
- Winterforge has come to Heartwood!
- Added new NPCs for Winterforge holiday event
- Players can now destroy items in their inventory
- Updated stack splitting option to allow numeric entries
- Updated bulk deed creation to allow numeric entries
- Fixed an issue that prevented iOS users from interacting with the Bone Mines crystal
- Fixed an issue that caused all classes in player inspect UI to show as 'Warrior'
Originally posted by Davro in #patch-notes / Heartwood Online Discord:
v0.4.3
- New system: Deeds!
- Deeds are used to create larger stacks of items that can be traded between players. Deeds are created and redeemed in the bank.
- Players can no longer drop items on the ground. (Don't worry, enemies still drop items)
- New player menu accessible in chat UI:
- Clicking a player name in the chat window will now open a UI window with social options. Certain features (trade, party) are limited to server or player range
- Updated Trade UI:
- Trade UI now indicates more clearly when items and gold have been removed or updated in the trade window. Additionally, a short countdown has been added before trades can be accepted
- Updated trade request popup to show a timer
- Trade requests will now disappear if either party declines
- Updated Player Inspect UI to show player level and class
- Fixed an issue with muting that allowed players to relog so they could become unmuted
- Added a command in Bank UI to 'Move All'
- Added a new button on the player inspect UI for blocking players
- Added a new login animation to better indicate startup
- Added location to character select screen. Players will now see what region their characters are in from character select
- Several updates to player logging systems
- Several improvements to backend functionality in preparation for new content features and growing playerbase
- Fixed graphical issues with several hats
- Fixed graphical issues with several mounts
- Fixed a graphical issue with hair #10
- Added new Patron rewards for December
- New requirement for trading:
- Due to Heartwood Online being a free to play game, we've had an increased volume of low level accounts who abused game features to scam and conduct other illegal activity. In response, we've set a small level requirement of 15 character level or 15 crafting level to unlock trade. This small time investment should help slow down the use of throw away accounts that were used for exploits or other crimes.
We'd also like to introduce some new discord and game mods to the team! Thanks for all their amazing help so far.
Discord mods:
- CapnYeti
- Koi
- Maro
- Odin
Promotion to in game mods:
- Aput
- One
Originally posted by warby in #membership / Heartwood Online Discord:
(Oops! We didn't post last months reward in the discord because we got tied up between Bone Mines launch and the Pumpkin Festival event. These 2 things kept us on our toes and we didn't get a chance to make the patron announcement. But as you've all seen, those rewards were added in game.)
Moving on... We're excited to announce the 6th month of our patron member rewards! The mythic razorback! Legends depict him as both a symbol of strength and a harbinger of danger. He is the embodiment of untamed wilderness.
Remember you still have a few days left to obtain the 5th month Ancestral Vulture cosmetics. Once December hits they will be locked away forever.
Note: The Boar rewards are our 6th reward, not 5th.
According to an announcement by Davro this afternoon, it looks like we can expect to see another wave of bug fixes along with some quality of life enhancements next week. This includes the introduction of bulk deeds for mass trading, an anticipated solution to help improve the exchange system. Also, within a few weeks there will be a small holiday event rolling out so keep your eyes peeled!
Here are the details:
Originally posted by Davro in #announcements / Heartwood Online Discord:
Hey everyone!
A double dose of updates are on the horizon!
📜 Update 1: Quality of life enhancements
Next week we'll be dropping a popular requested feature, bulk deeds! You'll now be able to enjoy the convenience of mass trading without worrying about the stack size. Also included in the update is another wave of bug fixes, quality-of-life improvements, and other conveniences. (More information will be posted about these QoL features in the upcoming patch notes)🎉 Update 2: Snippets of Holiday Fun!
It's the holiday season and we don't want to miss an opportunity to celebrate. So, in a few weeks there will be a small holiday event, sprinkling some festive surprises into your play sessions. It's been a warmer year in Heartwood so you won't see snow this winter. 😉 As always, please remember Heartwood is still very young so this holiday event is going to be small. In future years you can expect more elaborate holiday event quest lines. Right now our main focus is on bug fixes, quality of life improvements, and more permanent content like dungeons, monsters, crafting skills, and gear! So we don't want to get overly sidetracked spending time on an event that only lasts for a couple of weeks.
We just hit 3 months since launch! So we wanted to share some insane stats with you guys:
- 558,745 accounts
- 3,364 jailed players (Brutus requests you throw tomatoes) 🍅
- Peak online players: 4,293
- 11,482 free cosmetic drops from monsters
- Combined playtime for all players: 417 years
Thanks again for being part of the Heartwood community. Stay tuned for more announcements.
As expected, the Pumpkin Festival wrapped up late last night, spelling the end of Heartwood's first ever official event! In the blink of an eye (and even without a server reset), all the harvest decor that we've grown accustomed to over the last two weeks vanished along with Darian on the banks of the river in Stone Glade. Of course, this means that monsters will no longer drop event prizes, but the limited edition collectibles will remain for players who participated. Their keepsakes will serve as reminders of this exciting Heartwood milestone.
This event was meant to be relatively "tame" and only gave us a small taste of what's to come in the way of events. As the game is still very young, the small team of developers wanted to give us something a little extra, but they also wanted to appropriately balance time spent on this event versus the already ongoing rapid development. And with this one now behind us, that work on the foundation will continue at full steam.
For players, the game returns to "normal" for now, but there's much to be excited for with more improvements and additions on the horizon. On top of that, the holidays are just around the corner!
Next Tuesday, November 7th will be two weeks since the Pumpkin Festival began and the developers have now confirmed that this will mark the planned end of the event. By then, Darian will have made the necessary repairs to his cart and moved along. So be sure to to finish the Pumpkin Festival Fiasco Quest and collect any event-related treats before time runs out!
In other news, as always with the start of a new month comes new Patreon Rewards. Check out the newest exclusive member hat and mount for the month of November!
UPDATE 10/28: I think we're pretty well caught up on crafting changes now. If you happen to catch something odd, please let us know.
Just wanted to give everyone a heads up that we're actively working to identify and correct several adjustments that came along with the latest update. This mostly concerns crafting items and recipe requirements. If you have new information you'd like to share with us or want to help, drop by and join us on the Heartwood Atlas Discord.
Thanks for your patience!
The Heartwood servers went down a bit ago in order to push an update, and along with the typical in-game broadcast came an inviting message to the players online:
"I hope you like pumpkins."
It wasn't long before the servers came back up with the following announcements for eager players:
Originally posted by JerryPie in #announcements / Heartwood Online Discord:
The harvest season has finally come to the land of Heartwood and the smell of holiday spices fill the air. The Pumpkin Festival is underway!
Poor Mr. Darian had a cart accident while delivering pumpkins to the Royal Family's private Pumpkin Festival event. Maybe you can help him recover some of the lost gourds. The event will only last a few weeks so don't delay!
Along with the holiday event, we have some changes to how the bosses and ranged enemies work to deal with the griefing situation. Also some adjustments to woodcutting and crafting in general.
Originally posted by Davro in #patch-notes / Heartwood Online Discord:
v0.4.1
Added the Pumpkin Festival!
- Pumpkin bags now drop from all enemies
- Pumpkin gear
- Event mount
- Event dye
Players can now progress to higher tier trees with woodcutting
Trees only drop their specific type of logs now
Axes renamed to match the metal blade instead of the wooden hilt
Wood can now be crafted into coal at blacksmith anvils
Crafting levels for various pieces of gear were adjusted to homogenize all skills. Carpentry, Smithing, Leatherworking, Tailoring are now a little more uniform when crafting base materials and gear
Attacks from enemies no longer affect players outside of party/target
Enemy ranged attacks updated: Basic attacks from ranged enemies can no longer be avoided from player movement. Telegraphed and special attacks will still be avoidable
Mage Freeze duration reduced to 3 seconds
Reduced damage modifier for Priest's Purify spell
Slightly reduced healing modifier for Priest's Purify spell
Increased healing from Self Heal (all classes) to scale better with levels
Fixed visual issues with some mounts and hats
Fixed an issue that caused a stutter after mage Lightning Storm was cast
Fixed an issue where combining Lumin Shards or Tattered pages would sometimes result in losing items
Fixed an issue that where casting stuns on certain NPCs would result in a client crash
Fixed an issue with rare spawn Blight's attack range
Fixed an issue that caused invisible players to be seen when they shouldn't
Fixed an issue that caused players to get stuck when going through doors
Fixed an issue that would sometimes cause abilities to not deal damage
Corrected level requirement check on gear
Cooldown reduction from gear is now properly reducing ability cooldowns
Overseer and Canis can no longer be stunned
Reduced health and damage for Boars and Warthogs to make their difficulty feel closer to Stags
Reduced health, damage, and armor for Skeletal Miners and Prospector
Reduced armor on Skeletal Mages
Reduced armor on Rams to keep in line with newly modified Prospectors
Added systems for events: Login messages, start, end
Added November Patreon rewards
Updated UI to better show rewards
Various fixes that resulted in crashes and errors
The much anticipated Bone Mines expansion / major update is here! And much like the surge of players roaming Heartwood making new discoveries right now, we'll be busy here at the Atlas documenting and updating the site to reflect the community's findings as soon as we can. Please be patient with us as we're players too!
Do you have new information you'd like to share with us or want to help? Join us on the Heartwood Atlas Discord.
Now, let's take a look at what we can expect to see out there!
Originally posted by Davro in #patch-notes / Heartwood Online Discord:
"The ground rumbles beneath your feet as you step toward the once blocked entrance. Your blood chills as you look down the old dusty mine shaft, what horrors lie below?"
v0.4.0
- In-game leaderboards!
- New region: Bone Mines
- New region: Sheep Fields
- 4 new class abilities
- New enemies
- Two new bosses
- New armors
- New weapons
- New mounts
- New legacy marks
- New crafting recipes
- New ore nodes and tree types
- New quest lines for the Bone Mines
- New merchant and quest NPCs
- New dye
- Doubled stack size for existing bank slots
- Added purchaseable bank tabs
- A new group of forest critters have found homes in woodcutting trees!
- Added an 'Abilities' UI to the dashboard. Ability descriptions and cooldowns can be viewed here. Values are updated depending on gear/stats/level
- Crafting UI and recipes now show skill level requirements
- Updated controls for mobile
- New control options for mobile: Includes custom button positioning, resizing, aim assist indicators
- Added an option for mobile to allow original controls style
- Added new hotkeys for looting and swinging on PC
- Added mount sound effects for specific mount types
- Updated Freeze ability: Deals damage and freezes the first enemy hit. Frozen targets take bonus damage and are freed after one hit
- Updated animation speed for Thousand Knives
- Added sound effects for multiple spells
- Added ambience and looping music for starter zone
- Added options to set favorite server and favorite character
- Added party roll for dropped mounts
- Added world announcement for rare mount drops
- Taking damage now interrupts mount and spell channeling
- Fixed an issue that caused party HUD to not show correct values
- Fixed an issue with party need/greed rolls
- Fixed an issue that caused spell graphics to rotate incorrectly
- Fixed an issue that caused fragile recipes to have infinite uses
- Fixed an issue that would cause mobs to bug when dropping aggro
- Fixed an issue where mounts acquired through drops would be lost
- Fixed an issue where equipment details UI would stay open after inspecting another player
- Fixed an issue with player instances that could cause a memory leak
- Various improvements to crafting UI
- Various guild fixes
- Renamed 'NPC' (grieving father) to Tyman
- Misc bug fixes
Originally posted by warby in #announcements / Heartwood Online Discord:
Great news everyone! The day has finally come to announce the opening time & date of that spooky little cave just north of skellies! We have scheduled the launch of the new expansion for (tomorrow) Wednesday, October 4th, at 1:00PM PST.
In preparation for this substantial update, our servers will experience a brief downtime approximately 30-60 minutes before the scheduled update. This downtime is crucial to ensure that everything is set up properly for release. Patch notes for the update will be posted following content release.
Thanks for hanging in there, we can't believe it's only 1.5 months since launch and we're already at our first major update. Your energy has motivated us to work around the clock to get this expansion out as soon as we could. We're excited to see you all tomorrow. In the meantime, enjoy feeling like a super hero killing those helpless deer, because the skeletal army does not play games!!
UPDATE 9/27: The Google storm appears to have passed and the app is once again available in the Play Store. Devs are shifting their focus back to finalizing preparations for the upcoming update. Stay tuned!
The devs are well aware and are working to resolve ongoing issues with availability in the Google Play Store. Heartwood was originally pulled from the store yesterday by Google's automated system which flagged a privacy policy issue in error. An appeal was submitted yesterday and the game was restored in the Play Store early this morning. But despite the approval, 4 hours later the system again flagged and pulled Heartwood citing the same discrepancy.
Privacy policy flags are known to cause headaches for developers on Google's platform and this problem is exclusive to the Google Play Store. Just know that as frustrating as it may be, the problem is being addressed and will be ironed out as soon as possible.
Originally posted by JerryPie in #announcements / Heartwood Online Discord:
Can you believe it's already been one month since we embarked on this incredible journey together? Time flies when you're having fun, and we've certainly been having a blast! As many of you know, we originally expected only 20-30 players to be here in our first month. We're completely blown away by the positive reception. Thank you for being part of this with us. We've been grinding away on new content and wanted to share some first month stats:
- Achievements
-- Peak players online: 1,552
-- Accounts: 128,267
-- Characters: 175,936
-- Guilds: 647
-- Total exp for all players: 9,078,253,343
-- 4.3 hours of total sleep for our dev team
- The Bone Mines
You've been waiting patiently and we're eternally grateful. We're gamers also, so we hate to use the word "soon". But we want to make sure this monumental 1st update is as good as it can be. We don't want a bunch of issues popping up that cause headaches for the players. Remember Heartwood will be here for years to come, so a few more days won't be much in the grand scheme of things.
- What can you expect in the upcoming update?
-- 100+ new items! (Gear, materials, craftables, drops, etc)
-- Many new free mounts obtained through quests, drops, or gold
-- 2x enemies
-- Bosses
-- Unique enemy mechanics with ranged abilities and spell casting
-- New quests & legacy marks
-- 2-3x the overall map area for more exploration
-- New player spells
-- Higher crafting levels
-- Even DEEPER bank slots
-- And a few other unannounced features 😉
- New Ability Showcase
Take a look at the new warrior ability "Bola Throw". Control the pace of combat and protect your allies by locking down enemies with this ranged ability. This is a rooting ability, so enemies will still be able to cast spells and swing while tied down by the net. But it also opens up the possibility for your allies to rain down a barrage of attacks on the target... or go after their precious backline of casters.
Originally posted by JerryPie in #announcements / Heartwood Online Discord:
We want to thank everyone for waiting patiently! We're working like crazy to get the new area all polished up. We still haven't slept yet, Davro and Warby are starting to turn into skeletons. Matter of fact, lots of skeletons are starting to show up in Heartwood. So that being said, here's a small announcement to hold you guys over!
Something new to grind for, what could it be?!?
v0.3.0
iOS / Android:
- Overhaul of controls for mobile players!
- Reworked minimap display leading to an overall performance improvement
- Fixed setting for disabling battery display
- Fixed setting for disabling clock display
- Fix pickup during ghost state
All:
- Improved performance for full map overview
- Added the ability to toggle helms on player UI
- Updated player inspection to show player gear
- Updated player inspection to view stats on player gear
- Item stats are now visible on quest UI
- Improved damage reduction from armor
- Lowered the cooldown of Thousand Knives
- Increased damage for Shuriken Storm
- Increased damage for Freeze
- Increased damage for Hellfire
- Increased detonation radius of Purify
- Increased attack ranges on enemies
- Reduced number of Soft Hides required for Fur Trapper quest
- Drop rates improved for several enemies
- Gems now display properly in inventory
- Reduced the cost of talent point reset to from 1000g to 500g
- Need/Greed roll is now activated for Uncommon items
- Added the option to display player names in settings UI
- Added the option to decline all invites in settings UI
- Added new chat commands for /invite, /kick, /ginvite, /gkick
- Adjusted recipes in preparation for the Bone Mines
- Added a new crafting item: Bone Dust
- New mount: Ancient Hare
- New hat: Ancient Hare Mask
- Updated visuals on several hats
- Fixed a bug that would cause players to login and see a naked player with no NPCs
- Fixed a bug that would cause weapons to display the wrong graphics
- Fixed a bug that would cause shields to display incorrectly while gathering
- Fixed a bug that would cause players arms to detach during certain actions
- Fixed a bug that would cause Purify to not cast at all if cast too quickly
- Fixed an issue that would cause some items to not show on the ground when dropped
- Fixed a visual issue with mount dust animation
- Fixed a bug where party members could get experience when dead
- Fixed an issue where some temporary objects would not get destroyed, leading to a memory leak
- Updated the login screen to check version and prompt for new version download
- Updated profanity filter
Some of these changes have been implemented live. This list serves as an overall update from the previous patch notes
Mobile Controls Demo (Release: Next Week)
Large updates last night for iOS, Android, Steam:
v0.2.18
iOS
- Added an option to set FPS on mobile.
- Several optimizations to improve performance on mobile devices.
- Added Rusty Key for opening Rusty Lockboxes.
- Increased radius of Mage's Hellfire.
- Fixed a graphical issue with Mage's Hellfire.
- Fixed an issue with Armor stat not working as intended.
- Reduced makeover costs substantially.
- Increased Iron and Copper spawns to match the level zone.
- Increased spawn rate for Stags due to player density.
- Elder Rack item name changed to Stag Rack.
- Hunter's Broadsword rarity changed to Uncommon from Common.
- Updated Plush Leather recipe to require 2x Rodent pelt and 1 Soft Hide.
- Added current world to the dashboard.
- World name now shows when logging in from character select.
- Updated player list to show world name next to player names.
- Added a wait screen for login.
- Adjusted party proximity distance.
- Updated crafting UI to show class requirements on crafted gear.
- Added tracking for tailoring, leatherworking, and herbalism to skills page.
- Added descriptions for stats on talent page.
- Added a minus (-) button for removing talent points before saving.
- Various bug fixes for trading.
- Fixed an issue with inventory that made it so items could not continue to stack with a full inventory.
- Fixed an issue that that caused cosmetics to unequip on logout.
- Fixed an issue with crafting UI that would cause skill levels to display incorrectly.
- Fixed an issue with crafting UI where crafted weapons were not showing the correct damage type.
- Fixed several issues with crafting function.
- Fixed several issues with guild UI.
- Fixed an issue with Need/Greed UI that were causing them to not display properly.
- Fixed an issue for the bank UI where mobile players were not able to stack items within the bank.
- Fixed an issue where players could take negative damage, resulting in an max health gain.
- Fixed an issue with maces that were causing them to affect game performance.
- Fixed an issue with maces not playing SFX properly.
- Fixed an issue with iOS purchases.
- Fixed an issue where you could continue mining while dead.
- Fixed several issues with mount visuals.
- Fixed a visual bug with Mining Helmet and Lost Hunter's Sack.
- Fixed issues with pinging worlds on login.
- Fixed several issues with collision around certain trees.
- Fixed an issue where certain trees would show the wrong tiles after being cut down.
- Fixed an issue that was causing the chat window to get stuck in fullscreen mode.
- Fixed an issue with chat window not updating position correctly after leaving fullscreen mode.
- Faster scrolling in chat window.
- Updated idle timeouts for Patreon members.
- Corrected a typo on 'Resurrect' button.
Steam
- Added Rusty Key for opening Rusty Lockboxes.
- Increased radius of Mage's Hellfire.
- Reduced makeover costs substantially.
- Several optimizations to improve performance on mobile devices.
- Added an option to set FPS on mobile.
- Elder Rack item name changed to Stag Rack.
- Hunter's Broadsword rarity updated from Common to Uncommon.
- Updated Plush Leather recipe to require 2x Rodent pelt and 1 Soft Hide.
- Fixed a visual bug with Mining Helmet and Lost Hunter's Sack.
- Added current world to the dashboard.
- World name now shows when logging in from character select.
- Updated player list to show world name next to player names.
- Adjusted party proximity distance.
- Various bug fixes for trading.
- Fixed several issues with guild UI.
- Fixed an issue with Need/Greed UI that were causing them to not display properly.
- Fixed an issue for the bank UI where mobile players were not able to stack items within the bank.
- Fixed an issue where players could take negative damage, resulting in an max health gain.
- Fixed an issue with maces that were causing them to affect game performance.
- Fixed an issue with maces not playing SFX properly.
- Corrected a typo on 'Resurrect' button.
v0.2.18
ANDROID:
- Added an option to set FPS on mobile.
- Several optimizations to improve performance on mobile devices.
- Increased bank stack size substantially.
- Added Rusty Key for opening Rusty Lockboxes.
- Increased radius of Mage's Hellfire.
- Fixed a graphical issue with Mage's Hellfire.
- Reduced makeover costs substantially.
- Increased Iron and Copper spawns to match the level zone.
- Increased spawn rate for Stags due to player density.
- Elder Rack item name changed to Stag Rack.
- Hunter's Broadsword rarity changed to Uncommon from Common.
- Added current world to the dashboard.
- World name now shows when logging in from character select.
- Updated player list to show world name next to player names.
- Added a wait screen for login.
- Adjusted party proximity distance.
- Updated crafting UI to show class requirements on crafted gear.
- Added tracking for tailoring, leatherworking, and herbalism to skills page.
- Added descriptions for stats on talent page.
- Added a minus (-) button for removing talent points before saving.
- Various bug fixes for trading.
- Fixed an issue with inventory that made it so items could not continue to stack with a full inventory.
- Fixed an issue that that caused cosmetics to unequip on logout.
- Fixed an issue with crafting UI that would cause skill levels to display incorrectly.
- Fixed an issue with crafting UI where crafted weapons were not showing the correct damage type.
- Fixed several issues with crafting function.
- Fixed several issues with guild UI.
- Fixed an issue with Need/Greed UI that were causing them to not display properly.
- Fixed an issue for the bank UI where mobile players were not able to stack items within the bank.
- Fixed an issue where players could take negative damage, resulting in an max health gain.
- Fixed an issue with maces that were causing them to affect game performance.
- Fixed an issue with maces not playing SFX properly.
- Fixed an issue where you could continue mining while dead.
- Fixed several issues with mount visuals.
- Fixed a visual bug with Mining Helmet and Lost Hunter's Sack.
- Fixed issues with pinging worlds on login.
- Fixed several issues with collision around certain trees.
- Fixed an issue where certain trees would show the wrong tiles after being cut down.
- Fixed an issue that was causing the chat window to get stuck in fullscreen mode.
- Fixed an issue with chat window not updating position correctly after leaving fullscreen mode.
- Faster scrolling in chat window.
- Corrected a typo on 'Resurrect' button.
- Login fixes
- Server select UI fixes
- Automatically selecting 'best' server on login
- Exiting/closing the game should no longer hang it
Posted by Davro - 8.21.23 - 6:33PM PST
The following updates are available now for ALL platforms:
Increased stack size per slot in bank substantially.
Increased spawn rate for Stags due to player density.
Fixed an issue with inventory that wouldn't allow items to continue stacking when inventory was full.
Fixed an issue that caused mounts and cosmetics to unequip on logout.
Fixed an issue where you could continue mining while dead.
Fixed several issues with crafting.
Updated idle timeouts for Patreon members.
------------------------------------------
The following notes are available to Steam Users only:
Fixed an issue that would cause a client crash when hovering over certain items on the ground.
Fixed an issue where hats and helmets would not render properly when using AMD graphics. (pink square bug)
Fixed a graphical issue with Mage's Hellfire spell.
Fixed several issues with mount visuals.
Fixed issues with pinging worlds on login.
Fixed an issue with crafting UI that would cause skill levels to display incorrectly.
Fixed an issue with crafting UI where crafted weapons were not showing the correct damage type.
Updated crafting UI to show class requirements on crafted gear.
Added tracking for tailoring, leatherworking, and herbalism to skills page.
Added descriptions for stats on talent page.
Added a minus (-) button for removing talent points before saving.
Added a wait screen for login.
Fixed several issues with collision around certain trees.
Fixed an issue where certain trees would show the wrong tiles after being cut down.
Fixed an issue that was causing the chat window to get stuck in fullscreen mode.
Fixed an issue with chat window not updating position correctly after leaving fullscreen mode.
Faster scrolling in chat window.
Posted By Davro 8.20.21 - 3:14AM PST
New version available on Google Play:
Login fixes
Server select UI fixes
Automatically selecting 'best' server on login
Exiting/closing the game should no longer hang it
Stay tuned for fixes on iOS as we get these through review.
Posted by Davro 8.20.21 - 5:50PM PST
Server has been updated with the following fixes
Fixed an issue where deleted characters in guilds would break the guilds panel.
Fixed an issue with trading that deleted items for players with full inventory
Fixed an issue with Mage spell Hellfire that caused it to not deal damage when the player was moving
Fixed an issue where you could craft items above your level
Fixed an issue with inventory where equipping a two-handed weapon would delete the replaced weapon if inventory was full
Implemented debug tools for tracking down the party bug
Various backend fixes
We are aware of the bug where party members sometimes can't attack mobs aggroed to another party member. We're working on a fix for this.
This bug is our top priority right now.
There are also visual fixes for Hellfire and crafting level coming in the next client, among many more.
This site is just born. It is starting and being populated.
Heartwood Online early access launch! Steam Link